computer games free

The computer (software, CD-ROMs, Internet, tablets, smart phones) offers games specially designed for children. There are also video game consoles (Wii, Xbox, PlayStation, Game Boy, DS) which, very early on, captivate children. Are these various games to be banned or should children on the contrary be made aware of this virtual world?

According to the Canadian Sedentary Behavior Guidelines for Early Years, children 2 to 4 years of age should not exceed 1 hour of passive activity per day and children 5 years and older no more than 2 hours, any type of activity. screen confused. That is, we must consider together the hours spent watching television, playing on the computer, etc. Children under 2 years old should not be exposed to television or computer.
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The pros
The computer : By playing on the computer, the child learns to use a mouse, to move the cursor on the screen, and to discover the basics of the computer. Depending on the software, the child can learn the concept of cause and effect: by pressing a key or clicking on the mouse, he produces an action on the screen . Some games allow him to discover basic notions such as colors, sizes, shapes. He must then be attentive and observe well. This type of game is interactive, since the computer reacts to the child's action. He tells him, for example, if he was able to find the biggest flower on the screen. When used in moderation and under supervision, the computer can be an interesting play and learning tool for the child.
Video games : Video games are played with a controller that the child must learn to control. This controller requires bilateral activity, using different actions of the two hands that take advantage of coordination. Its manipulation is therefore more complex than moving the mouse. Most video games stimulate attention, motivation, concentration, memory, problem solving, visual recognition of characters and objects, speed, a beginning of logic and good hand-eye coordination. the patientof the child is also put to the test, since failure is frequent and the child often has to start over at the same level. In addition, these games can also promote exchanges with other children who share the same passion, discussing among themselves the pleasure of a particular game, giving each other tips to overcome obstacles. Certain games would encourage children to have a certain interactivity and would sometimes arouse the desire to practice sports.
The tablet : According to some experts, the tablet would be an interesting learning tool thanks to its interactivity, if its use is supervised by parents. The tablet can introduce them to numbers and reading while awakening and exercising their visual attention skills. It would make it possible to diversify the sources of stimulation.
If you don't have a computer, rest assured: children who arrive in kindergarten with no computer experience easily catch up with those who have known it at home.
Against the
There are no universal standards that guarantee the quality of these games. It is helpful to try them out or ask for information before purchasing them. What does the game consist of? What is asked of the child? Are there various levels of difficulty adapted to the age of the child? How long does a game last? In North America, the Entertainment Software Rating Board offers a rating of video games and applications by age at which they are appropriate. To help you choose from the variety of educational content designed for tablets, check out EduLulu .
Video game consoles, computer games, or tablets cannot replace traditional toys. A survey carried out in 10 countries reveals that children aged 2 to 5 have more virtual skills than motor skills. For example, 66% can play simple computer games while only 58% know how to pedal a bicycle .
Excessive exposure to screens contributes to children's sedentary lifestyle. Screen games are played to the detriment of sports activities and free play outdoors. Young people who spend more than two hours a day in front of a screen play 30 minutes less outdoors than other children. This helps to increase the risk of overweight and obesity . On the other hand, children who have a television in their bedroom show more weight gain than other children. According to some experts, even so-called active video games cannot be used to help children get more physical activity. However, they could turn sedentary behavior into light to moderate physical activity.
Some experts believe that excessive use of tablets and smartphones weakens the eye muscles, leads to fatigue and headaches. Poor posture at the time of use could also cause musculoskeletal problems.
Staying in front of a computer screen is a relatively passive activity. However, the young child (and the older child too) needs to touch, handle, move, talk, be creative , play with real objects and real people. In addition, a young child may have difficulty understanding what to do at the computer. The presence of a parent by his side is necessary to allow him to get the most out of it. It's not a real disadvantage if the activity becomes a game shared with the parent, but it will be if the parent wants to keep the child busy at the computer while they do other things.
Most video games are not suitable for a toddler. Better to opt for computer games and play them with him.
A young child is not mature enough to play a video game. He does not have the skills to truly understand the rules of a video game and play it effectively. In addition, the values ​​conveyed by these games are, in general, speed, competition, sometimes compassion, generosity, but also, very often, violence. However, the violent images, present in these games, can create anxiety for the little ones, because they are not yet able to take sufficient distance from the fiction.

At school age, some children, especially boys, may develop an addiction to video games , being unable to do without them. When they play, they don't hear anything going on around them; they are cut off from the real world. To avoid this situation, it is better to lay down precise rules of use as soon as the child begins to play this type of game.
Not bad, but ...
The virtual world brings its share of stimulation to the child, but it cannot bring him the same richness of experiences as the real world.

These games are one activity among all others and should never become the dominant activity of your child's day.
Without preventing your child from playing it, it is wise to choose wisely what you put in their hands and control their use. Limiting and supervising the use of these games avoids the isolation of the child and his passivity in front of a screen. These games represent one activity among all the others; they should never become the dominant activity of your child's day.

If we give the child good habits, it will be easier to maintain them at school age, when interest is growing, especially in video games.

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